2019 recap

2019 has been a great journey. It started off strong with high hopes, then had a big dip in the second half, but is finishing off on a high note. And so I’d like to highlight some of my favorite moments.

Continue reading “2019 recap”

2019 roadmap

2019 is going to be a good year, I can feel it in my bones. I can’t explain why exactly, but it’s a combination of coming off a successfully completed project with a creative high, seeing a lot of opportunities appear and knowing that really putting my energy into it can have tremendous results.

So, here’s a list of things I’m hoping to accomplish in 2019.

  • Build off the success of Minimal Raider to create a similar game which is longer and has my own style and narrative.
  • Collaborate with other indie game devs to create better games, and perhaps build it out into a nice side business.
  • Build up a local community of creatives.
  • Get back into doing frame-by-frame animation and post short animations based on songs I like to Instagram.
  • Speak at a conference.
  • Learn to really play the piano.
  • Buy a house.
  • Super secret stretch goal.

With habits like yours…

Poirot and Bouc catching up, from Murder On The Orient Express.

Had to pause this movie a few times to snap drawing reference, the colors and compositions are fantastic.

This is the first digital painting I completed in Procreate for iPad. I miss some of the finer control of a Wacom + Photoshop, but it’s definitely powerful and fun. And the great thing is it also saves a timelapse!

Things I learned in 2017, part 3: social life

This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

It became a very long post, so I’ve divided it up into a trilogy. Read part 1 and part 2 here. Today, we’re looking at social life:

Continue reading “Things I learned in 2017, part 3: social life”

Things I learned in 2017, part 2: career

This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

It became a very long post, so I’ve divided it up into a trilogy. Read part 1 and part 3 here. Today, we’re looking at career:

Continue reading “Things I learned in 2017, part 2: career”

Things I learned in 2017, part 1: creativity

This year I didn’t spend very much time on (new) personal projects, but I had a crazy growth in my professional and personal development, so I thought I’d write about that.

It became a very long post, so I’ve divided it up into a trilogy. Read part 2 and part 3 here. Today, we’re looking at creativity:

Continue reading “Things I learned in 2017, part 1: creativity”

Media log 2016

Following the example of some friends, I started keeping track of the media I consume. I thought it would make an interesting list to look back on at the end of the year. So without further ado, here we go.


The Witcher 3 – epic.
Oxenfree – creepy.
Disney Infinity 3.0 – not just for kids.
Star Wars Battlefront – pew pew pew.
Firewatch – breath of fresh air.
Mad Max – punch punch vroom.
Batman Arkham Knight – too many buttons.
Rise Of The Tomb Raider – masterpiece.
The Witness – pretty.
Adr1ft – keep breathing.
Californium – trippy.
Inside – brutally beautiful.
Abzu – zen fishing.
Virginia – look at all the cooolooors.
Just Cause 3 – EXPLOSIONS!
Kentucky Route Zero IV – too many words.
Pokemon GO – how could you not.
HITMAN 2016 season 1 – finally distilled perfectly.
No Man’s Sky – why?
DOOM – ballet of death.
Astroneer – fun-to-be.
Deadly Tower Of Monsters – king of pulp.
Sky Force Reloaded – one more game.
Assassin’s Creed Unity – they got me back.
Broken Sword 5 – digging through the mud for gold.
Overcooked – friends fun fantastic.


The Hateful Eight – long.
The Peanuts Movie – rote.
Deadpool – fun!
Inside Out – we get it.
Hardcore Henry – Sharlto Copley <3.
The Hunchback Of Notre Dame – about time.
The Man From U.N.C.L.E. – Oof.
The Secret Life Of Pets – woof.
X-Men: Apocalypse – fine.
Captain America: Civil War – muscles.
Dark Shadows – Depp.
Zootropolis – it’s so fluffay!
The Red Turtle – tears.
Cafe Society – the old days.
Star Trek Beyond – … great??
John Wick – meh.
Deliver Us From Evil – deliver me from this movie.
Escape Plan – old gods.
Snowpiercer – Jesus Christ.
Ant-Man – not bad.
The Finest Hours – fuck the sea.
The Signal – wait, what?
Mission Impossible Rogue Nation – return to form.
Fantastic Beasts And Where To Find Them – magical.
Arrival – headache.
Non-Stop – just stop.
Edge Of Tomorrow – I want to do it again!
Catch Me If You Can – Dicaprio <3
It Follows – surprising restraint.
La La Land – glee.
Rogue One – nailed it.


Mad Men (rewatch) – still unbeatable.
Fargo season 2 – afro on point.
A Young Doctor’s Notebook – more Draper.
Breaking Bad (rewatch) – I AM THE ONE WHO KNOCKS!
Stranger Things – nostalgia.
Mr. Robot season 2 – wait what?
How I Met Your Mother (rewatch) – old friends.
Dirk Gently’s Holistic Detective Agency – baffling, but in a good way.


Jerusalem, Guy Deslile – oh man.
Naamloos, Pepijn Lanen – eat sleep rave repeat.
Delilah Dirk And The Turkish Lieutenant, Tony Cliff – adventure.

Firewatch Dutch translation

TL;DR: Download link.

As a little passion project I’ve been translating the game Firewatch into dutch in the off hours of the past two months or so. It was a bit more work than I anticipated but I had a good motivator: my girlfriend. I wanted to play the game with her but I knew she wouldn’t fully understand it if it was in english. Plus I like translating things, and this would be a good addition to my ‘portfolio’.

I had previously translated Gone Home, but Firewatch was a whopping 6827 strings, topping out at 53220 words. Transifex made it very easy with an excellent online editor though. Part of it had already been translated by other people but, nothing against them, it lacked a consistent tone, and some bits were just translated incorrectly. So I went through and reviewed everything, tested it in a full playthrough last week, and I’m ready to release it out into the wild now. There might still be some small errors or typos, so if you find those: let me know. And otherwise: enjoy!


Idle hands

I want to practice more and do more anatomy and gesture drawings, but this one here was a quick exercise in hands. Particularly the perspective when facing the palm with the fingers bending in is hard to do.


My workflow – exporting multiple images

I thought it might be fun to share some tips and insights about my workflow on here, so here is the first post about that.

I’ve been working with Photoshop for years and years, and I’ve picked up some cool tricks along the way. But Photoshop itself keeps changing too, so today’s tip is cutting-edge, using the latest features in CC 2015.1 to export images in multiple sizes with one click. This uses two great new features, namely Artboards and The Generator.

Artboards are old news for users of Illustrator, but in Photoshop they can really enhance your workflow too. I wasn’t a big fan at first, but using it in conjunction with the Generator makes a strong case in their favor.

The Generator is probably a feature not many people know about. Exporting multiple layers in the past was mostly the domain of Export > Layers To Files, or using Slices in Save For Web, but The Generator is the next evolution; all you have to do is turn on Image Assets under File > Generate, then append .png to the names of the layers you want to export, and when you save your PSD, it automatically crops and exports these layers.

I found this extremely useful for exporting character limbs for game development, but it has its uses in webdevelopment also. I’ll show you how I use it at my job to export different sizes of the same illustration:


The source file is very high resolution, obviously, and when it’s done, I have to export into two 1200×628 pngs – one with a text banner for Facebook, and one clean one for the blogpost itself – plus a cropped 700×628 version for Pinterest and Instagram.

Resizing and cropping manually is a small pain, but a pain nonetheless, especially when you have to go back and change something later.

So, what I do is make an artboard at the size of the original illustration and convert all the layers in it to a smart object. Then I make three extra artboards at the size I want the exported images to be, copy the smart object into them, and add .png to the artboard names. This way, whenever I make a change in the original illustration, the change is propagated to all the other art boards, and when I hit Ctrl+S it automatically saves them out to separate pngs, ready to go onto the site (well, after they go through ImageOptim).

Using this setup as a template whenever I start a new illustration saves me a bunch of time otherwise spent exporting images by hand. Hopefully this is useful to some of you too.