2019 has been a great journey. It started off strong with high hopes, then had a big dip in the second half, but is finishing off on a high note. And so I’d like to highlight some of my favorite moments.Continue reading “2019 recap”
One of my favorite commisions from this past year was for a charity. They wanted a vision board in their office to remind themselves of their mission. I got to go wild on a great image collage drawing things I don’t normally draw, which later got overlaid with their mission statement and goals.
I did a light version of Inktober this year – I was too busy in october to participate, so I saved the prompt list and spent some days in November drawing my favorites from that list. That resulted in these illustrations:
Talking to indie devs, the topic of backing up game projects often comes up. They know they should, but they don’t know how or it seems too complicated. I was there too, but since I started using GIT, I never want to live without it. So I thought I’d write a GITting started guide (sorry). This isn’t by any means the way to do it, it’s just what I’ve found to work best for me.
August 2019 update: wrote a new and easier workflow with screenshots now that Github offers free private repos too.
STEP 0: …What the hell is GIT?Continue reading “How to back up your game project with GIT (for free)”
While making the Coyote remake in Unity, I had to make some interesting game design decisions. I figured you might enjoy a behind-the-scenes look at some of these details.
Coyote was originally a fully 2D game, but for the remake I found the perfect asset package to build the town with instead of redrawing everything. I knew I would have otherwise never made the one-week-deadline of the Remake Jam. But a switch from 2D to 3D comes with its own unique set of challenges:Continue reading “The gamedev tricks I used to make Coyote”
2019 is going to be a good year, I can feel it in my bones. I can’t explain why exactly, but it’s a combination of coming off a successfully completed project with a creative high, seeing a lot of opportunities appear and knowing that really putting my energy into it can have tremendous results.
So, here’s a list of things I’m hoping to accomplish in 2019.
- Build off the success of Minimal Raider to create a similar game which is longer and has my own style and narrative.
- Collaborate with other indie game devs to create better games, and perhaps build it out into a nice side business.
- Build up a local community of creatives.
- Get back into doing frame-by-frame animation and post short animations based on songs I like to Instagram.
- Speak at a conference.
- Learn to really play the piano.
- Buy a house.
- Super secret stretch goal.
I’ve always been a fan of the Tomb Raider franchise, so I had to seize this opportunity to play with the formula. And I learned a lot doing so, as this is my first fully 3D third-person game. (It doesn’t even use Adventure Creator!)Continue reading “Minimal Raider released”
The first thing I watched on Netflix in 2019 was Taylor Swift’s Reputation tour. I loved 1989, but I hadn’t really checked out her newest album yet (or any other album), so: great excuse. And it reminded me why I like Taylor; the phenomenon around her has gotten immense, but in the center is still this genuine likeable person – who still genuinely loves what she does.
When I realized this, I had to draw the moment.
2018 has been a funny one. Even though it’s technically been a quiet year for Hedgefield lots has happened still.
For starters, I had my first intern! Kim Leunen from the HKU asked if she could intern with me for a few months, so every week we sat down and spent the day making games.
It was really refreshing to work with someone from the game world again. And like me, Kim started from illustration and now wanted to tell interactive stories, so our design vision was very similar.
We wrote a new concept from the ashes of Black Feather Forest, and built a prototype for her girlscout forest adventure game (a recurring theme in my career by now). I look forward to seeing what she creates.Read the rest »
I don’t usually get around to doing inktober, but this year I was doing a lot with my iPad Pro, so it was easier to roll into it. What helped me especially was not to try and do the prompts list, but just draw whatever was on my mind that day. If there is an emotion behind it, I find it’s easier to start drawing.